This introductory course focuses on the fundamentals of using the computer as an art tool in the production of two dimensional content. Topics covered include essentials of digital imaging and digital printing.
An introduction to the basic concepts of time-based artwork, using a variety of processes and media. Students explore concepts of sequence, performance, interactivity, motion, process and documentation through video, animation, audio and installation-oriented projects.
Through this intensive Digital Art course, students will learn how to navigate the complex and rich world of computer aided graphic design. Using Adobe Illustrator, Adobe After Effect, and several input and output techniques, students will gain experience in a variety of industry standard topics. These will include logo design, branding, information architecture, package design, web page aesthetics, kinetic typography and the history of computer aided graphic design.
Utilizing basic aspects of computer programming, this course will explore how artists can use code to explore a variety of content in computer graphics. Using the programming environment Processing, students will investigate issues in animation, interactivity and other relevant topics.
This course will introduce students into the world of three-dimensional computer graphics. Through this hands-on-course, students will learn how to use 3D software to realize ideas in virtual sculpture, virtual environments, 3D modeling, installation, 3D printing and animation.
Through the application of basic electronics, mechanical techniques and the use of the programmable micro-controller Arduino this course will explore and control interactive artworks, kinetic sculpture, robotic art, sound works, light art, and performance environments.
This digital art course focuses on learning how to effectively use mobile hardware such as smartphones, tablets and laptops to create content while on location or traveling. A strong emphasis will be put on creating content that is reflective or inspired by the environment and experiences of the location, which in this case will be Florence, Rome and Venice, Italy.